┌─────────────────────────────────────────────────────────────────────────────┐ │ ROGUELIKE DATABASE │ └─────────────────────────────────────────────────────────────────────────────┘
┌─ 868-HACK ─┐

868-HACK

[MOBILE] by Michael Brough

868-HACK is a roguelike video game developed by Michael Brough and released in 2013. The game is characterized by its minimalist aesthetic and abstract cyberpunk themes, presenting gameplay through geometric forms and color-coded information systems.

Gameplay

868-HACK features turn-based gameplay focused on resource management and stealth mechanics. Players navigate through procedurally generated levels while managing an energy system that governs all actions. The game emphasizes risk-reward decision making, where players must balance safety against optimal progress through each level.

Design and Visual Style

The game employs a minimalist visual design using abstract geometric shapes and a limited color palette. Information is conveyed through color coding rather than detailed graphics, with the interface designed specifically for touchscreen interaction. The cyberpunk theme is expressed through abstract representation of digital infiltration and system penetration.

Reception and Awards

868-HACK received the Excellence in Design award at the Independent Games Festival in 2014. The game was featured prominently on both iOS and Android app stores and received widespread critical acclaim for its innovative approach to mobile roguelike design.

Technical Features

The game was developed with a custom engine optimized for mobile platforms, featuring cross-platform compatibility across iOS, Android, Windows, macOS, and Linux. The design prioritizes battery efficiency and consistent performance across different hardware specifications.

Scoring System

868-HACK includes a complex scoring system that rewards strategic excellence and risk-taking. The game features leaderboards and competitive elements that encourage replay and optimization of strategies.

Impact and Influence

The game has been recognized as an influential example of minimalist game design and mobile-first development. It has been used in academic contexts as a case study for effective visual communication and accessibility in game design. The game demonstrated that complex strategic gameplay could be successfully adapted to touchscreen devices.

┌─ INFO ─┐
Released: 2013-09-12
Version: 1.2
Difficulty: HARD
Platforms:
iOS • Android • Windows • macOS • Linux

┌─ LINEAGE ─┐

Influences:

┌─ FEATURES ─┐

■ Turn Based
■ Tile Graphics
■ Procedural Generation
■ Permadeath
■ Resource Management
■ Scoring System

┌─ LINKS ─┐

┌─ END OF ENTRY ─┐
Last updated: 2025-01-30