┌─────────────────────────────────────────────────────────────────────────────┐ │ ROGUELIKE DATABASE │ └─────────────────────────────────────────────────────────────────────────────┘
┌─ BROGUE ─┐

Brogue

[TRADITIONAL] by Brian Walker

Brogue is a roguelike game developed by Brian Walker, with initial development beginning in 2009. The game is known for its refined approach to traditional roguelike design and has been maintained by a community edition since the original developer stepped back from active development.

Design Philosophy

Brogue emphasizes streamlined gameplay while preserving roguelike depth. The game features ASCII graphics with an innovative dynamic lighting system and environmental interactions involving elements such as fire, gas, and water that create emergent tactical situations.

Technical Implementation

The game is written in C and is available as free and open-source software under the Creative Commons license. Brogue supports multiple platforms including Windows, macOS, and Linux, with minimal system requirements that allow it to run on virtually any modern system.

Gameplay Features

Brogue contains 26 dungeon levels with carefully designed pacing and difficulty progression. The game simplifies inventory management compared to other roguelikes while maintaining strategic depth. It includes a seed system that allows players to share particularly interesting level layouts with the community.

Reception and Influence

Brogue has received recognition from gaming publications including IndieGames.com, PC Gamer, and Rock Paper Shotgun. The game is frequently recommended as an accessible entry point for players new to the roguelike genre.

Community Development

Following Brian Walker's reduced involvement, the Brogue Community Edition continues active development. This community-maintained version includes bug fixes, quality-of-life improvements, and ongoing platform support updates.

Impact on Genre

Brogue has been influential in demonstrating how visual elegance and interface streamlining can enhance rather than compromise traditional roguelike gameplay. The game's approach to accessibility without sacrificing depth has influenced user interface design across the roguelike genre.

┌─ INFO ─┐
Released: 2009
Version: 1.7.5
Difficulty: HARD
Platforms:
Windows • macOS • Linux

┌─ LINEAGE ─┐

Influences:

┌─ FEATURES ─┐

■ Turn Based
■ Grid Based
■ Procedural Generation
■ Permadeath
■ Ascii Graphics
■ Open Source

┌─ LINKS ─┐

┌─ END OF ENTRY ─┐
Last updated: 2025-01-30