┌─────────────────────────────────────────────────────────────────────────────┐ │ ROGUELIKE DATABASE │ └─────────────────────────────────────────────────────────────────────────────┘
┌─ CARDINAL QUEST ─┐

Cardinal Quest

[CASUAL] by Ido Yehieli, Tametick

Cardinal Quest is a streamlined roguelike game developed by Ido Yehieli and published by Tametick in 2011. The game was designed to make traditional roguelike mechanics accessible to casual gaming audiences through simplified systems and shorter play sessions.

Gameplay

Cardinal Quest features three distinct character classes: Fighter, Wizard, and Thief, each offering different tactical approaches to dungeon exploration. The game simplifies traditional roguelike inventory management while preserving core strategic decision-making elements. Sessions typically last 15-20 minutes, making it suitable for casual play and mobile gaming contexts.

Development and Platform Release

The game was initially developed for browser platforms using Flash technology and later adapted to HTML5. It achieved significant popularity on Kongregate, accumulating millions of plays and demonstrating the viability of accessible roguelike design. The success led to releases on multiple platforms including iOS, Android, and desktop systems.

Design Philosophy

Cardinal Quest employs a streamlined design approach that reduces complexity while maintaining strategic depth. The game features simplified inventory systems, clear visual feedback through colorful pixel art, and integrated tutorials that gradually introduce mechanics through gameplay progression. This approach aimed to eliminate barriers to entry while preserving the tactical decision-making characteristic of traditional roguelikes.

Commercial Success and Impact

The game's free-to-play model and cross-platform availability contributed to its widespread adoption. Its commercial success enabled the development of Cardinal Quest 2, which expanded on the original's features and content. The game has been recognized for successfully introducing roguelike mechanics to mainstream audiences and influencing other developers to consider accessibility-focused design approaches.

Technical Implementation

Cardinal Quest was developed with cross-platform compatibility in mind, featuring optimized performance across browser, mobile, and desktop environments. The game includes quick save functionality for mobile contexts and control schemes adapted for each platform's input methods. The visual design emphasizes clarity and readability across different screen sizes and resolutions.

┌─ INFO ─┐
Released: 2011-05-01
Version: 1.5
Difficulty: EASY
Platforms:
Browser • Android • iOS • Windows

┌─ LINEAGE ─┐

Influences:
Notable Forks:

┌─ FEATURES ─┐

■ Real Time
■ Tile Graphics
■ Procedural Generation
■ Permadeath
■ Three Classes
■ Quick Sessions

┌─ LINKS ─┐

┌─ END OF ENTRY ─┐
Last updated: 2025-01-30