┌─────────────────────────────────────────────────────────────────────────────┐ │ ROGUELIKE DATABASE │ └─────────────────────────────────────────────────────────────────────────────┘
┌─ DUNGEON (PET) ─┐

DUNGEON (PET)

[TRADITIONAL] by Brian Sawyer

DUNGEON is a computer game developed by Brian Sawyer for the Commodore PET computer in 1979. It represents one of the earliest attempts to bring mainframe-style dungeon crawling games to personal computers for commercial distribution.

Development and History:
Created by Brian Sawyer in 1979, DUNGEON was adapted for the Commodore PET, a popular business and educational computer system. The game was written in BASIC and required 32KB of memory. It drew inspiration from earlier mainframe games including DUNGEON on PLATO systems.

Gameplay and Mechanics:
The game features turn-based dungeon exploration with ASCII-based graphics typical of the era. Players navigate through procedurally generated dungeons, encounter monsters, and collect treasures. The game includes permadeath mechanics and strategic resource management elements.

Technical Implementation:
Programmed in BASIC for the Commodore PET platform, the game maximized the system's capabilities within the constraints of early personal computer hardware. The ASCII graphics system provided a functional interface for dungeon exploration and combat.

Historical Context:
DUNGEON (PET) is significant as one of the earliest commercial attempts to adapt sophisticated mainframe gaming concepts for personal computer users. The game helped demonstrate that complex dungeon crawling experiences could be successfully implemented on home computer systems.

Market Impact:
As one of the first commercial roguelike-style games for personal computers, DUNGEON helped establish a market for complex computer gaming outside of university and mainframe environments. It showed that home computer users had an appetite for sophisticated gaming experiences.

Preservation and Legacy:
The game represents an important historical artifact in the development of personal computer gaming and the commercialization of roguelike-style gameplay mechanics. Its development predated many better-known roguelikes and helped establish the viability of commercial dungeon crawling games.

┌─ INFO ─┐
Released: 1979
Difficulty: MODERATE
Platforms:
Other

┌─ LINEAGE ─┐

Influences:

┌─ FEATURES ─┐

■ Turn Based
■ Procedural Generation
■ Permadeath
■ Ascii Graphics
┌─ END OF ENTRY ─┐
Last updated: 2025-01-30