┌─────────────────────────────────────────────────────────────────────────────┐ │ ROGUELIKE DATABASE │ └─────────────────────────────────────────────────────────────────────────────┘
┌─ DUNGEONMANS ─┐

Dungeonmans

[MODERN] by Jim Shepard, Adventurepro Games

Dungeonmans is a traditional roguelike game developed by Jim Shepard and published by Adventurepro Games in 2014. The game combines classic roguelike mechanics with humorous writing and an innovative spell crafting system, set in a colorful fantasy world that parodies traditional RPG tropes.

Gameplay Features

The game incorporates traditional roguelike elements including turn-based combat, procedural generation, permadeath mechanics, and character development systems. A distinctive feature is the modular spell crafting system that allows players to combine different magical components to create custom spells with varied effects and strategic applications.

Persistent World Mechanics

Dungeonmans features a unique academy system where deceased characters leave behind institutions that can train future heroes. This creates a persistent world element where discoveries and achievements carry forward between character generations, allowing for narrative continuity across multiple playthroughs.

Visual and Audio Design

The game features professional pixel art in a colorful 16-bit style, contrasting with the darker aesthetics typical of many roguelikes. The visual design emphasizes vibrant environments and detailed character animations, while maintaining clear readability for tactical gameplay.

Humor and Writing

The game is notable for its satirical approach to fantasy RPG conventions, featuring humorous dialogue, item descriptions, and quest narratives. The writing includes meta-gaming jokes and parodies of traditional roguelike and RPG tropes while maintaining respect for the underlying game mechanics.

Development and Reception

Dungeonmans was developed by a single developer and achieved positive reception on Steam with 88% positive reviews. The game demonstrated the viability of humor-focused indie roguelike development and has been recognized as an example of successful single-developer game design.

Technical Implementation

The game was built using a custom engine optimized for cross-platform compatibility across Windows, macOS, and Linux systems. The implementation includes complex save systems to support the persistent world mechanics and spell crafting features.

Cultural Impact

Dungeonmans has been noted for proving that comedy and challenging gameplay can coexist effectively in roguelike design. The game has influenced other developers' approaches to incorporating humor into traditionally serious game genres while maintaining mechanical depth and difficulty.

┌─ INFO ─┐
Released: 2014-10-02
Version: 1.2.17
Difficulty: MODERATE
Platforms:
Windows • macOS • Linux • Steam

┌─ LINEAGE ─┐

Influences:

┌─ FEATURES ─┐

■ Turn Based
■ Tile Graphics
■ Procedural Generation
■ Permadeath
■ Persistent World
■ Humor
■ Spell Crafting

┌─ LINKS ─┐

┌─ END OF ENTRY ─┐
Last updated: 2025-01-30