┌─────────────────────────────────────────────────────────────────────────────┐ │ ROGUELIKE DATABASE │ └─────────────────────────────────────────────────────────────────────────────┘
┌─ STONESHARD ─┐

Stoneshard

[TRADITIONAL] by Ink Stains Games

Stoneshard is an isometric turn-based roguelike game developed by Ink Stains Games and published by HypeTrain Digital. The game features a detailed injury and treatment system, complex equipment management, gridless movement, and medieval fantasy presentation. The game has sold over 400,000 units.

Injury and Medical System:
Stoneshard features comprehensive wound mechanics that affect character performance and survival. The game includes realistic medical care requiring knowledge, resources, and time investment. Specific injury locations create tactical combat considerations, and healing processes require rest, medicine, and appropriate care. Some injuries can have permanent consequences affecting character capabilities.

Development and Reception:
The game has achieved over 400,000 units sold by 2023, with professional publisher support from HypeTrain Digital. Development continues with ongoing updates and content additions post-release. The game supports modding community content and has received industry recognition for innovation in roguelike simulation depth.

Visual Presentation:
Stoneshard uses an isometric perspective with atmospheric medieval presentation and rich visual style. The game is built using the Unity engine with optimized performance despite detailed graphics and complex systems. It combines tile-based graphics with traditional roguelike visual approaches enhanced with modern presentation.

Combat and Gameplay:
The game features turn-based tactical combat with strategic positioning and planning within the isometric perspective. Equipment systems include detailed weapon and armor mechanics affecting combat outcomes. Character classes offer distinct playstyles with different tactical approaches. Gridless movement provides flexible positioning for enhanced tactical decision-making.

Medieval Fantasy Setting:
The medieval setting is researched and presented with cultural authenticity. Weapons, armor, and tools are based on historical medieval artifacts. Trade and crafting mechanics reflect medieval commerce, and character interactions are based on medieval social structures.

Technical Implementation:
The game uses Unity engine for complex simulation systems with smooth gameplay performance. It includes reliable save systems for character persistence across complex state interactions. Modding support enables community content creation, and the game maintains consistent experience across different hardware configurations.

┌─ INFO ─┐
Released: 2021-05-26
Difficulty: HARD
Platforms:
Windows

┌─ LINEAGE ─┐

Influences:

┌─ FEATURES ─┐

■ Turn Based
■ Procedural Generation
■ Permadeath
■ Tile Graphics
■ Character Classes
■ Crafting

┌─ LINKS ─┐

┌─ END OF ENTRY ─┐
Last updated: 2025-01-30