┌─────────────────────────────────────────────────────────────────────────────┐ │ ROGUELIKE DATABASE │ └─────────────────────────────────────────────────────────────────────────────┘
┌─ TALES OF MIDDLE EARTH (TOME) ─┐

Tales of Middle Earth (ToME)

[TRADITIONAL] by Nicolas Casalini (DarkGod), Community contributors

The Tolkien masterpiece - Nicolas Casalini's legendary achievement that created the most authentic Middle-earth gaming experience, evolving from Angband variant to independent masterwork with revolutionary skill systems, faithful Tolkien adaptation, and community-driven excellence proving that literary respect and innovative mechanics can create beloved gaming experiences spanning decades of dedicated development.

Tolkien Authenticity Excellence:

  • Faithful Middle-earth recreation - Respectful adaptation of Tolkien's world with geographic and cultural accuracy
  • Authentic character races - Elves, Dwarves, Hobbits, and Men with lore-accurate abilities and characteristics
  • Canonical locations - Moria, Isengard, Mount Doom, and other iconic Middle-earth destinations
  • Literary atmosphere preservation - Maintaining Tolkien's tone, themes, and narrative depth
  • Cultural respect - Development prioritizing authenticity over gameplay convenience

Revolutionary Skill System Innovation:

  • Flexible character development - Complex skill trees enabling unprecedented customization
  • Multiple victory conditions - Various paths to success reflecting diverse heroic journeys
  • Classless progression - Character growth based on actions and choices rather than rigid classes
  • Mastery specialization - Deep skill investment creating meaningful character differentiation
  • Balanced complexity - Sophisticated systems remaining accessible to new players

Community Development Excellence (1998-Present):

  • Nicolas Casalini (DarkGod) leadership - Visionary development creating consistent artistic vision
  • Long-term active development - Version 4.10.0+ releases with continuous improvements
  • Community contributor integration - Collaborative development incorporating player feedback
  • Open source commitment - GPL licensing ensuring perpetual community access
  • Quality maintenance - Rigorous standards maintaining game stability and balance

Technical Achievement Evolution:

  • ZAngband foundation to independence - Evolution from variant to standalone masterpiece
  • T-Engine4 development - Custom game engine created specifically for ToME needs
  • Cross-platform excellence - Windows, Linux, and macOS versions with identical functionality
  • Graphics evolution - Both ASCII and tile graphics supporting diverse player preferences
  • Modding support - Extensible architecture enabling community content creation

Gameplay Innovation:

  • Multiple victory paths - Destroying the Ring, becoming King, or achieving various heroic goals
  • Tactical combat depth - Strategic planning and positioning creating meaningful tactical decisions
  • Resource management - Food, light, and equipment durability adding survival elements
  • Exploration variety - Diverse locations each with unique challenges and atmospheric elements
  • Character mortality - Permadeath consequences creating emotional investment and strategic thinking

Cultural Gaming Impact:

  • Literary adaptation model - Establishing standards for respectful source material treatment
  • Long-term project sustainability - Demonstrating viable approaches to decade-spanning development
  • Community building - Creating dedicated player base through quality and authenticity
  • Open source success - Proving collaborative development can create commercial-quality experiences
  • Educational value - Teaching Tolkien lore through interactive exploration and discovery

Design Philosophy Achievement:

  • Literary fidelity - Prioritizing Tolkien authenticity over gameplay convenience
  • Player agency - Multiple paths and approaches enabling personalized heroic journeys
  • Complexity with accessibility - Deep systems presented through learnable, intuitive interfaces
  • Community service - Development motivated by desire to share excellent Middle-earth experience
  • Long-term vision - Decisions made with decades of sustainability and improvement in mind

Educational & Cultural Value:

  • Tolkien lore education - Interactive learning about Middle-earth geography, cultures, and history
  • Literary appreciation - Deepening understanding and love of Tolkien's works through gameplay
  • Open source development - Teaching collaborative programming and project management
  • Cultural preservation - Maintaining access to authentic Middle-earth gaming experiences
  • Community building - Fostering shared appreciation for Tolkien's literary legacy

Technical Excellence:

  • Engine optimization - T-Engine4 providing stable, efficient gameplay across platforms
  • Save system reliability - Robust character preservation across complex system interactions
  • Performance scalability - Smooth gameplay from minimal hardware to modern systems
  • User interface design - Intuitive controls and information presentation
  • Code maintainability - Clean architecture supporting ongoing development and enhancement

Legacy Achievement: Tales of Middle Earth demonstrates that literary authenticity and innovative game design can create lasting masterpieces, proving that community dedication and technical excellence can honor beloved source material while pioneering new gameplay possibilities and inspiring decades of passionate development.

┌─ INFO ─┐
Released: 1998
Version: 4.10.0
Difficulty: HARD
Platforms:
Windows • Linux • macOS

┌─ LINEAGE ─┐

Forked from: zangband
Influences:

┌─ FEATURES ─┐

■ Turn Based
■ Grid Based
■ Procedural Generation
■ Permadeath
■ Ascii Graphics
■ Tile Graphics
■ Skill Trees
■ Character Classes
■ Magic System
■ Open Source
■ Moddable

┌─ LINKS ─┐

┌─ END OF ENTRY ─┐
Last updated: 2025-01-30