┌─────────────────────────────────────────────────────────────────────────────┐ │ ROGUELIKE DATABASE │ └─────────────────────────────────────────────────────────────────────────────┘
┌─ TOME4 (T-ENGINE4) ─┐

ToME4 (T-Engine4)

[ENGINE] by Nicolas Casalini (DarkGod)

ToME4 (T-Engine4) is a roguelike game engine developed by Nicolas Casalini (DarkGod) that provides a comprehensive framework for roguelike game development. The engine powers several games including Tales of Maj'Eyal and multiple commercial releases, featuring Lua scripting integration and extensive documentation.

Engine Architecture:
T-Engine4 features Lua scripting integration that makes game logic accessible to developers. The engine uses a modular component-based architecture enabling customization and expansion. It supports cross-platform deployment across Windows, macOS, and Linux with consistent performance. The graphics pipeline supports ASCII, tiles, and custom visual presentations, while audio system integration provides professional sound and music capabilities.

Developer Resources:
The engine includes comprehensive documentation with guides, tutorials, and API references. Active forums and Discord channels provide developer assistance. Example projects demonstrate framework capabilities and best practices. A plugin architecture enables community contributions, and educational resources teach roguelike development through practical examples.

Technical Features:
T-Engine4 is released under GPLv3 open source license with complete engine source code available. The engine includes performance optimization for supporting complex games with smooth gameplay. Memory management systems enable large-scale game worlds, while robust persistence architecture supports complex game states. Built-in networking capabilities provide multiplayer and online features.

Commercial Applications:
The engine serves as the foundation for Tales of Maj'Eyal, one of the most successful commercial roguelikes. Multiple developers use the engine for commercial releases. The open source model enables both free and commercial game development, with proven commercial viability through successful game releases.

Community and Modding:
T-Engine4 provides comprehensive modding tools for community content creation. The engine has an active developer community with hundreds of contributors improving the engine and creating content. Community sharing systems and modifications are available, with experienced developers mentoring newcomers through collaborative development.

Development Impact:
The engine has lowered barriers to entry for roguelike development, making complex game creation accessible to smaller teams. It supports rapid prototyping for quick iteration and testing of game concepts. The platform serves educational purposes by teaching game development through practical roguelike creation, enabling artists and designers to create games without deep programming knowledge.

┌─ INFO ─┐
Released: 2010-01-01
Version: 1.7.7
Difficulty: VARIABLE
Platforms:
Windows • macOS • Linux

┌─ LINEAGE ─┐

Influences:
Notable Forks:

┌─ FEATURES ─┐

■ Turn Based
■ Tile Graphics
■ Modding Support
■ Scripting Engine
■ Cross Platform

┌─ LINKS ─┐

┌─ END OF ENTRY ─┐
Last updated: 2025-01-30