┌─────────────────────────────────────────────────────────────────────────────┐ │ ROGUELIKE DATABASE │ └─────────────────────────────────────────────────────────────────────────────┘
┌─ UNANGBAND ─┐

UnAngband

[TRADITIONAL] by Andrew Doull

The scope expansion masterpiece - Andrew Doull's ambitious achievement that created one of the most expanded Angband variants, featuring multiple dungeons, surface wilderness exploration, and significantly enlarged game world proving that traditional roguelike mechanics could support massive scope while maintaining tactical depth and creating unprecedented exploration opportunities.

Scope Expansion Revolution (2007):

  • Multiple dungeon systems - Revolutionary departure from single-dungeon Angband formula
  • Surface wilderness exploration - Overworld travel and outdoor adventure beyond traditional underground focus
  • Significantly enlarged game world - Massive scope expansion creating unprecedented exploration opportunities
  • Most ambitious Angband variant - Genre-pushing scope and complexity within traditional framework
  • Sandbox elements - Open-world exploration freedom within structured roguelike progression

World Design Innovation:

  • Multiple dungeon integration - Diverse underground locations each with unique challenges and themes
  • Wilderness complexity - Surface exploration featuring varied terrains and environmental challenges
  • Interconnected systems - Multiple locations connected through coherent world design
  • Exploration variety - Different areas requiring adaptive strategies and tactical approaches
  • Geographic authenticity - Realistic world structure supporting believable exploration experiences

Technical Achievement Excellence:

  • C programming mastery - Complex world systems implemented within sophisticated Angband codebase
  • Memory management - 64MB requirements supporting massive world content and multiple dungeon systems
  • Performance optimization - Smooth gameplay despite unprecedented scope and complexity
  • Cross-platform stability - Windows, Linux, and macOS versions ensuring broad accessibility
  • Version development - Active development reaching version 0.6.2 with ongoing improvements

Angband Framework Extension:

  • Major variant classification - Fundamental expansion beyond traditional Angband limitations
  • Extreme difficulty preservation - Multiple challenges maintaining Angband's tactical depth requirements
  • Traditional mechanics - Core turn-based grid-based gameplay supporting expanded exploration
  • Character progression - Class and magic systems adapted for larger-scope adventure
  • Permadeath stakes - Meaningful consequences across expanded world encouraging strategic planning

Wilderness Integration:

  • Surface exploration mechanics - Overworld travel systems creating new strategic considerations
  • Environmental diversity - Varied outdoor terrains each with unique challenges and opportunities
  • Weather and conditions - Environmental factors affecting exploration and survival strategies
  • Resource management - Extended journeys requiring careful planning and supply management
  • Navigation complexity - Large world requiring spatial awareness and exploration strategy

Multiple Dungeon Design:

  • Diverse underground experiences - Each dungeon featuring unique themes, creatures, and challenges
  • Strategic choice - Multiple locations requiring player decisions about exploration priorities
  • Difficulty progression - Varied challenge levels accommodating different character development stages
  • Thematic variety - Different dungeon atmospheres and design philosophies within unified world
  • Interconnected exploration - Dungeons related through world lore and strategic progression

Community Impact:

  • Scope precedent - Demonstrating viability of massive expansion within roguelike frameworks
  • Angband evolution - Pushing boundaries of traditional single-dungeon roguelike design
  • Open source contribution - Angband License enabling community study of world expansion techniques
  • Development inspiration - Encouraging other developers to explore large-scope roguelike design
  • Educational resource - Complete example of ambitious world expansion within established framework

Design Philosophy:

  • Exploration emphasis - World design prioritizing discovery and adventure across varied environments
  • Scope ambition - Willingness to fundamentally expand traditional roguelike boundaries
  • Tactical preservation - Maintaining strategic depth while supporting massive world exploration
  • Player agency - Multiple locations and paths enabling personalized adventure experiences
  • World coherence - Unified design vision across diverse environments and challenges

Cultural Gaming Impact:

  • Scope validation - Proving roguelike mechanics could support massive world exploration
  • Wilderness integration - Demonstrating potential for outdoor adventure within roguelike frameworks
  • Exploration innovation - Contributing to roguelike recognition as platform for diverse adventure types
  • Community ambition - Inspiring other developers to attempt large-scope roguelike projects
  • Genre boundary expansion - Pushing traditional dungeon-focused roguelike limitations

Open Source Legacy:

  • World expansion techniques - Methods for creating large-scope exploration within roguelike frameworks
  • Multiple dungeon implementation - Technical approaches to diverse underground location systems
  • Wilderness programming - Outdoor environment creation and management systems
  • Community enhancement - Code availability enabling study and further large-scope development
  • Educational preservation - Maintaining access to ambitious world expansion roguelike design

Educational Value:

  • Large-scope roguelike design - Complete example of massive world expansion within traditional frameworks
  • World building techniques - Methods for creating coherent exploration across diverse environments
  • Multiple system integration - Approaches to combining dungeon and wilderness exploration
  • Scope management - Techniques for maintaining quality across ambitious project scope
  • Community development - Collaborative approaches to large-scale roguelike enhancement

Legacy Achievement: UnAngband demonstrates that roguelike mechanics can support massive scope, proving that multiple dungeons and wilderness exploration can create unprecedented adventure experiences while maintaining tactical depth and inspiring ambitious development within traditional roguelike frameworks.

┌─ INFO ─┐
Released: 2007
Version: 0.6.2
Difficulty: EXTREME
Platforms:
Windows • Linux • macOS

┌─ LINEAGE ─┐

Forked from: angband
Influences:

┌─ FEATURES ─┐

■ Turn Based
■ Grid Based
■ Procedural Generation
■ Permadeath
■ Ascii Graphics
■ Character Classes
■ Magic System
■ Sandbox
■ Open Source

┌─ LINKS ─┐

┌─ END OF ENTRY ─┐
Last updated: 2025-01-30