┌─────────────────────────────────────────────────────────────────────────────┐ │ ROGUELIKE DATABASE │ └─────────────────────────────────────────────────────────────────────────────┘

┌─ ASCII GRAPHICS GAMES ─┐ │ 51 games with this tag │ └─────────────────────────┘

Tag: ascii graphics
Games: 51
Date Range: 1978 - 2019

01. Beneath Apple Manor

[traditional] 1978 by Don Worth

Beneath Apple Manor is a computer game developed by Don Worth and published by The Software Factory in 1978. It was one of the first commercial games to feature procedurally generated dungeons, predat...

Other
Diff: moderate

02. DUNGEON (PET)

[traditional] 1979 by Brian Sawyer

DUNGEON is a computer game developed by Brian Sawyer for the Commodore PET computer in 1979. It represents one of the earliest attempts to bring mainframe-style dungeon crawling games to personal comp...

Other
Diff: moderate

03. Mines of Mordor

[traditional] 1979 by Scott Cunningham

Mines of Mordor is a roguelike computer game developed by Scott Cunningham in 1979 for the TRS-80 personal computer. It represents one of the earliest roguelike games developed for home computers and ...

Other
Diff: moderate

04. Rogue

[traditional] 1980 by Michael Toy

Rogue is the foundational video game that defined the roguelike genre, created by Michael Toy and Glenn Wichman (with later contributions from Ken Arnold and Jon Lane) at UC Berkeley. The game was inc...

Unix, DOS
Diff: hard

05. Hack

[traditional] 1982 by Jay Fenlason

Hack is a roguelike game released in 1982, developed collaboratively by Jay Fenlason and other contributors as an enhanced version of Rogue. The game introduced pet companions, shop mechanics, and rel...

Unix
Diff: hard

06. Telengard

[traditional] 1982 by Daniel Lawrence

**The commercial real-time pioneer** - Daniel Lawrence's **groundbreaking achievement** that created one of the **first widely distributed commercial roguelikes** with **innovative real-time elements*...

DOS, C64, Apple II
Diff: moderate

07. Ancalagon

[traditional] 1983 by Hans Pennings

Ancalagon is a roguelike game developed by Hans Pennings for the Philips P2000 computer, released in 1983. The game is historically significant as one of the earliest non-English roguelike implementat...

Other
Diff: hard

08. Moria

[traditional] 1983 by Robert Alan Koeneke

Moria is Robert Alan Koeneke's 1983 literary roguelike that brought Tolkien's Middle-earth to the genre, establishing the template for depth-based dungeon exploration and spawning the entire Angband f...

Unix, DOS
Diff: hard

09. Advanced Rogue

[traditional] 1984 by Michael Morgan

Advanced Rogue is a roguelike game developed by Michael Morgan and Ken Dalka, released in 1984. It represents the first major expansion and enhancement of the original Rogue, introducing significant n...

Unix, DOS
Diff: hard

10. Super Rogue

[traditional] 1984 by Robert Dan Henry

Super Rogue is an enhanced version of Rogue developed by Robert Dan Henry in 1984 as part of the mid-1980s Unix community enhancement wave. The game features improved visual presentation, expanded mec...

Unix, DOS
Diff: hard

11. Larn

[traditional] 1986 by Noah Morgan

Larn is a 1986 roguelike developed by Noah Morgan that introduced time pressure mechanics and emotional stakes to roguelike design, featuring a daughter rescue narrative, volcanic depths exploration, ...

Unix, DOS
Diff: moderate

12. Omega

[traditional] 1987 by Laurence Brothers

Omega is a roguelike game developed by Laurence Brothers, first released in 1987. The game introduces persistent village systems, guild membership mechanics, and multiple victory conditions to the rog...

Unix, DOS, Windows
Diff: hard

13. UMoria

[traditional] 1987 by James E. Wilson

**The Unix foundation** - James E. Wilson and David J. Grabiner's **essential achievement** that transformed **Moria into portable Unix code**, becoming the **genetic foundation for Angband** and **co...

Unix, Linux, Windows
Diff: hard

14. NetHack

[traditional] 1987-07-28 by NetHack DevTeam

NetHack is a free and open-source roguelike game originally developed in 1987 as a successor to Hack. The game has been in continuous development for over 35 years and is known for its complexity and ...

Windows, Linux, macOS
Diff: extreme

15. Angband

[traditional] 1993-04-11 by Angband Development Team

Angband is a free and open-source roguelike game derived from UMoria in 1993. The game is set in J.R.R. Tolkien's Middle-earth and is based on the fortress of Angband from The Silmarillion. It is cons...

Windows, Linux, macOS
Diff: extreme

16. ADOM (Ancient Domains of Mystery)

[traditional] 1994 by Thomas Biskup

ADOM (Ancient Domains of Mystery) is a roguelike role-playing game developed by Thomas Biskup, initially released in 1994. The game is notable for its complex systems, extensive character development ...

Windows, Linux, DOS
Diff: extreme

17. ZAngband

[traditional] 1994 by Topi Ylinen

**The Angband expansion masterpiece** - Topi Ylinen's **foundational variant** that **revolutionized Angband development**, featuring **massive content expansion**, **innovative race/class combination...

Windows, Linux, DOS
Diff: extreme

18. Linley's Dungeon Crawl

[traditional] 1995 by Linley Henzell

Linley's Dungeon Crawl is a roguelike game developed by Linley Henzell, first released in 1995. The game introduced innovative spellcasting mechanics and streamlined design principles that influenced ...

DOS, Windows, Linux
Diff: hard

19. MAngband

[traditional] 1997 by Alex Dingle

MAngband (Multi-user Angband) is a multiplayer roguelike developed by Alex Dingle and the MAngband Development Team, first released in 1997. The game adapts single-player Angband for multiple simultan...

Windows, Linux, macOS
Diff: extreme

20. SLASH'EM

[traditional] 1997 by Warren Cheung

SLASH'EM (Super Lotsa Added Stuff Hack - Extended Magic) is a major NetHack variant developed by Warren Cheung and the SLASH'EM Development Team beginning in 1997. The variant represents one of the mo...

Windows, Linux, macOS
Diff: extreme

21. Tales of Middle Earth (ToME)

[traditional] 1998 by Nicolas Casalini (DarkGod)

**The Tolkien masterpiece** - Nicolas Casalini's **legendary achievement** that created the **most authentic Middle-earth gaming experience**, evolving from **Angband variant** to **independent master...

Windows, Linux, macOS
Diff: hard

22. Gumband

[traditional] 2000-01-01 by ZapM

Gumband is a roguelike game that serves as a humorous variant of Angband. Developed by ZapM and the Gumband Development Team starting in 2000, the game maintains the core gameplay mechanics of Angband...

Windows, Linux, macOS
Diff: extreme

23. TomeNET

[traditional] 2001 by DarkGod

**The ToME multiplayer evolution** - The **TomeNET Development Team's** **ambitious achievement** that transformed **Tales of Middle Earth** into a **persistent multiplayer world**, featuring **real-t...

Windows, Linux, macOS
Diff: extreme

24. SAngband

[traditional] 2002 by Leon Marrick

**The skill system revolutionary** - Leon Marrick's **groundbreaking innovation** that **eliminated traditional character classes** in favor of **flexible skill-based progression**, pioneering **class...

Windows, Linux, DOS
Diff: extreme

25. Kamband

[traditional] 2002-01-01 by Kawazoe Nobuhiro

Kamband is an Angband variant developed by Kawazoe Nobuhiro and the Japanese Angband community, released in 2002. The variant features enhanced monster AI, improved graphics support, and gameplay elem...

Windows, Linux
Diff: extreme

26. Crazyband

[traditional] 2003 by Various Contributors

Crazyband is a roguelike game developed as an experimental variant of Angband, released in 2003. The game was designed as a deliberate departure from traditional game balance, featuring intentionally ...

Windows, Linux, macOS
Diff: extreme

27. EvilHack

[traditional] 2003 by Eric W. Harland (EvilHack)

EvilHack is an experimental NetHack variant developed by Eric W. Harland, released in 2003. The game explores anti-heroic themes and incorporates experimental mechanics that depart from traditional he...

DOS, Windows, Linux
Diff: extreme

28. EyAngband

[traditional] 2003 by Eytan Zweig

EyAngband is an Angband variant developed by Eytan Zweig, released in 2003. The game represents an experimental approach to roguelike development within the Angband framework, featuring distinctive th...

Windows, Linux
Diff: extreme

29. FAngband

[traditional] 2003 by Nick McConnell

FAngband is an Angband variant developed by Nick McConnell, first released in 2003 and actively maintained. The game is set in Tolkien's First Age of Middle-earth, specifically drawing from The Silmar...

Windows, Linux, macOS
Diff: extreme

30. Hellband

[traditional] 2004 by Konijn

Hellband is an Angband variant developed by Konijn in 2004, featuring a hell-themed setting with demonic creatures and horror atmosphere. The variant maintains traditional Angband gameplay while trans...

Windows, Linux
Diff: extreme

31. Quickband

[traditional] 2004-01-01 by Andrew Doull

Quickband is an Angband variant developed by Andrew Doull and the Quickband Development Team that addresses accessibility concerns in traditional roguelike gaming. The game features accelerated progre...

Windows, Linux, macOS
Diff: hard

32. Steamband

[traditional] 2005 by Greg Wooledge

**The steampunk revolution** - Greg Wooledge's **thematic masterpiece** that **completely transformed Angband's fantasy world** into **Victorian-era industrial adventure**, featuring **steam-powered t...

Windows, Linux
Diff: extreme

33. Variband

[traditional] 2005-01-01 by Jim Lyon

**The experimental innovation masterpiece** - Jim Lyon and the Variband Development Team's **revolutionary achievement** that created the **most experimental Angband variant**, featuring **random dung...

Windows, Linux
Diff: extreme

34. NPPAngband

[traditional] 2006 by Diego González

NPPAngband (No Partial Packages Angband) is an Angband variant developed by Diego González and the NPP Development Team, first released in 2006. The variant focuses on user interface improvements and ...

Windows, Linux
Diff: extreme

35. Oangband

[traditional] 2006 by Bahman Rabii

Oangband is an Angband variant developed by Bahman Rabii and Leon Marrick, released in 2006. The variant attempts to integrate the best features from various Angband variants while maintaining game ba...

Windows, Linux, macOS
Diff: extreme

36. Dwarf Fortress

[traditional] 2006-08-08 by Tarn Adams

Dwarf Fortress is a complex simulation game developed by Tarn Adams over more than 20 years, featuring Adventure Mode roguelike gameplay within a fully simulated world with emergent storytelling and p...

Windows, Linux, macOS
Diff: extreme

37. Dungeon Crawl Stone Soup

[roguelike] 2006-09-19 by DCSS DevTeam

Dungeon Crawl Stone Soup is a traditional roguelike that evolved from Linley's Dungeon Crawl in 2006, focusing on removing tedious mechanics while preserving strategic depth. ## Design Philosophy The...

Windows, Linux, macOS
Diff: hard

38. SporkHack

[traditional] 2007 by Derek Ray

SporkHack is a NetHack variant developed by Derek Ray, Tangles, and K2 that focuses on gameplay balance improvements and technical enhancements. The variant features varied Gehennom levels, new specia...

Windows, Linux, macOS
Diff: extreme

39. UnAngband

[traditional] 2007 by Andrew Doull

**The scope expansion masterpiece** - Andrew Doull's **ambitious achievement** that created **one of the most expanded Angband variants**, featuring **multiple dungeons**, **surface wilderness explora...

Windows, Linux, macOS
Diff: extreme

40. Hengband

[traditional] 2008 by Hengband Development Team

Hengband is a Japanese Angband variant developed by the Hengband Development Team, featuring comprehensive Japanese localization, unique Asian-inspired features, and active development that demonstrat...

Windows, Linux
Diff: extreme

41. Brogue

[traditional] 2009 by Brian Walker

Brogue is a roguelike game developed by Brian Walker, with initial development beginning in 2009. The game is known for its refined approach to traditional roguelike design and has been maintained by ...

Windows, macOS, Linux
Diff: hard

42. SpliceHack

[traditional] 2009 by Theo Tsagkarakis (Splice)

**The magic system masterpiece** - Theo Tsagkarakis (Splice)'s **innovative achievement** that created a **magic-focused NetHack variant** featuring **revolutionary spell rebalancing**, **fused monste...

Linux, Windows
Diff: extreme

43. UnNetHack

[traditional] 2011 by Patric Mueller (Bhaak)

**The randomness revolution** - Patric Mueller (Bhaak) and UnNetHack Contributors' **innovative achievement** that created an **active NetHack variant** emphasizing **increased randomness**, **interfa...

Windows, Linux, macOS
Diff: extreme

44. Infra Arcana

[modern] 2011-01-01 by Martin Tornqvist

Infra Arcana is a Lovecraftian horror roguelike developed by Martin Tornqvist that authentically captures H.P. Lovecraft's cosmic horror through innovative sanity mechanics, psychological terror, and ...

Windows, Linux, macOS
Diff: hard

45. DynaHack

[traditional] 2013 by tungtn

DynaHack is a NetHack variant developed by tungtn and other contributors, released in 2013. The game is notable for its advanced ASCII interface improvements and significant content additions to the t...

Windows, Linux, macOS
Diff: extreme

46. PosChengband

[traditional] 2013 by Chris Carr

PosChengband is an Angband variant developed by Chris Carr and the PosChengband Development Team, recognized as one of the most content-rich entries in the Angband family. The game features extensive ...

Windows, Linux, macOS
Diff: extreme

47. Cataclysm: Dark Days Ahead

[traditional] 2013-02-26 by Kevin Granade

Cataclysm: Dark Days Ahead is an open-source post-apocalyptic survival roguelike that emphasizes detailed simulation systems and complex crafting mechanics. ## Crafting and Production Systems The gam...

Windows, Linux, macOS
Diff: extreme

48. GruntHack

[traditional] 2015 by Jason McIntosh (grunt)

GruntHack is a NetHack variant developed by Jason McIntosh and contributors, first released in 2015. The variant focuses on increasing NetHack's difficulty while maintaining gameplay fairness, featuri...

Windows, Linux, macOS
Diff: extreme

49. Caves of Qud

[traditional] 2015-07-15 by Freehold Games

Caves of Qud is a science fantasy roguelike developed by Freehold Games, reaching full version 1.0 on December 5, 2024, after development beginning in 2007. ## Critical Reception The game received th...

Windows, Linux, macOS
Diff: hard

50. Cogmind

[traditional] 2017-05-16 by Grid Sage Games

Cogmind is a sci-fi roguelike developed by Josh Ge at Grid Sage Games, evolving from a 2012 7DRL Challenge entry through public alpha (May 2015), beta (May 2017), to Steam Early Access on October 16, ...

Windows, Linux
Diff: hard

51. AceHack

[traditional] 2019 by Jérôme Péron (wasting-away)

AceHack is a NetHack variant developed by Jérôme Péron, released in 2019. The variant focuses on modernizing the user experience of NetHack while preserving its traditional gameplay mechanics. ## Key...

Windows, Linux, macOS
Diff: extreme