┌─────────────────────────────────────────────────────────────────────────────┐ │ ROGUELIKE DATABASE │ └─────────────────────────────────────────────────────────────────────────────┘

┌─ TRADITIONAL GAMES ─┐ │ 70 games with this tag │ └─────────────────────────┘

Tag: traditional
Games: 70
Date Range: 1975 - 2025

01. dnd (PLATO)

[traditional] 1975 by Gary Whisenhunt

dnd (PLATO) is a computer role-playing game developed by Gary Whisenhunt and Ray Wood for the PLATO system in 1975. The game represents one of the earliest computer implementations of Dungeons & Drago...

Other
Diff: hard

02. pedit5

[traditional] 1975 by Rusty Rutherford

Pedit5 is recognized as the first computer dungeon crawler, developed in late 1975 by Reginald "Rusty" Rutherford at the University of Illinois Urbana-Champaign. The game was created as a solo program...

Other
Diff: varies

03. Beneath Apple Manor

[traditional] 1978 by Don Worth

Beneath Apple Manor is a computer game developed by Don Worth and published by The Software Factory in 1978. It was one of the first commercial games to feature procedurally generated dungeons, predat...

Other
Diff: moderate

04. DUNGEON (PET)

[traditional] 1979 by Brian Sawyer

DUNGEON is a computer game developed by Brian Sawyer for the Commodore PET computer in 1979. It represents one of the earliest attempts to bring mainframe-style dungeon crawling games to personal comp...

Other
Diff: moderate

05. Mines of Mordor

[traditional] 1979 by Scott Cunningham

Mines of Mordor is a roguelike computer game developed by Scott Cunningham in 1979 for the TRS-80 personal computer. It represents one of the earliest roguelike games developed for home computers and ...

Other
Diff: moderate

06. Rogue

[traditional] 1980 by Michael Toy

Rogue is the foundational video game that defined the roguelike genre, created by Michael Toy and Glenn Wichman (with later contributions from Ken Arnold and Jon Lane) at UC Berkeley. The game was inc...

Unix, DOS
Diff: hard

07. Hack

[traditional] 1982 by Jay Fenlason

Hack is a roguelike game released in 1982, developed collaboratively by Jay Fenlason and other contributors as an enhanced version of Rogue. The game introduced pet companions, shop mechanics, and rel...

Unix
Diff: hard

08. Sword of Fargoal

[traditional] 1982 by Jeff McCord

Sword of Fargoal is one of the earliest console roguelike games, developed by Jeff McCord and originally released for the Commodore VIC-20 and Commodore 64 in 1982. The game featured technical innovat...

C64, Other
Diff: moderate

09. Telengard

[traditional] 1982 by Daniel Lawrence

**The commercial real-time pioneer** - Daniel Lawrence's **groundbreaking achievement** that created one of the **first widely distributed commercial roguelikes** with **innovative real-time elements*...

DOS, C64, Apple II
Diff: moderate

10. Ancalagon

[traditional] 1983 by Hans Pennings

Ancalagon is a roguelike game developed by Hans Pennings for the Philips P2000 computer, released in 1983. The game is historically significant as one of the earliest non-English roguelike implementat...

Other
Diff: hard

11. Moria

[traditional] 1983 by Robert Alan Koeneke

Moria is Robert Alan Koeneke's 1983 literary roguelike that brought Tolkien's Middle-earth to the genre, establishing the template for depth-based dungeon exploration and spawning the entire Angband f...

Unix, DOS
Diff: hard

12. Advanced Rogue

[traditional] 1984 by Michael Morgan

Advanced Rogue is a roguelike game developed by Michael Morgan and Ken Dalka, released in 1984. It represents the first major expansion and enhancement of the original Rogue, introducing significant n...

Unix, DOS
Diff: hard

13. Super Rogue

[traditional] 1984 by Robert Dan Henry

Super Rogue is an enhanced version of Rogue developed by Robert Dan Henry in 1984 as part of the mid-1980s Unix community enhancement wave. The game features improved visual presentation, expanded mec...

Unix, DOS
Diff: hard

14. Larn

[traditional] 1986 by Noah Morgan

Larn is a 1986 roguelike developed by Noah Morgan that introduced time pressure mechanics and emotional stakes to roguelike design, featuring a daughter rescue narrative, volcanic depths exploration, ...

Unix, DOS
Diff: moderate

15. Omega

[traditional] 1987 by Laurence Brothers

Omega is a roguelike game developed by Laurence Brothers, first released in 1987. The game introduces persistent village systems, guild membership mechanics, and multiple victory conditions to the rog...

Unix, DOS, Windows
Diff: hard

16. UMoria

[traditional] 1987 by James E. Wilson

**The Unix foundation** - James E. Wilson and David J. Grabiner's **essential achievement** that transformed **Moria into portable Unix code**, becoming the **genetic foundation for Angband** and **co...

Unix, Linux, Windows
Diff: hard

17. NetHack

[traditional] 1987-07-28 by NetHack DevTeam

NetHack is a free and open-source roguelike game originally developed in 1987 as a successor to Hack. The game has been in continuous development for over 35 years and is known for its complexity and ...

Windows, Linux, macOS
Diff: extreme

18. NetHack

[traditional] 1987-07-28 by NetHack DevTeam

NetHack is a free and open-source roguelike game originally developed in 1987 as a successor to Hack. The game has been in continuous development for over 35 years and is known for its complexity and ...

Windows, Linux, macOS
Diff: extreme

19. Castle of the Winds

[traditional] 1989 by Rick Saada

Castle of the Winds is a graphical roguelike game developed by Rick Saada and published by SaadaSoft in 1989. The game is notable for being one of the first successful roguelikes to use a graphical us...

Windows
Diff: moderate

20. UnReal World

[traditional] 1992 by Sami Maaranen

UnReal World is a survival simulation roguelike game developed by Sami Maaranen and Erkka Lehmus. The game has been in continuous development since 1992, making it one of the longest-developed rogueli...

Windows, Linux, macOS
Diff: extreme

21. Angband

[traditional] 1993-04-11 by Angband Development Team

Angband is a free and open-source roguelike game derived from UMoria in 1993. The game is set in J.R.R. Tolkien's Middle-earth and is based on the fortress of Angband from The Silmarillion. It is cons...

Windows, Linux, macOS
Diff: extreme

22. Angband

[traditional] 1993-04-11 by Angband Development Team

Angband is a free and open-source roguelike game derived from UMoria in 1993. The game is set in J.R.R. Tolkien's Middle-earth and is based on the fortress of Angband from The Silmarillion. It is cons...

Windows, Linux, macOS
Diff: extreme

23. ADOM (Ancient Domains of Mystery)

[traditional] 1994 by Thomas Biskup

ADOM (Ancient Domains of Mystery) is a roguelike role-playing game developed by Thomas Biskup, initially released in 1994. The game is notable for its complex systems, extensive character development ...

Windows, Linux, DOS
Diff: extreme

24. ZAngband

[traditional] 1994 by Topi Ylinen

**The Angband expansion masterpiece** - Topi Ylinen's **foundational variant** that **revolutionized Angband development**, featuring **massive content expansion**, **innovative race/class combination...

Windows, Linux, DOS
Diff: extreme

25. Linley's Dungeon Crawl

[traditional] 1995 by Linley Henzell

Linley's Dungeon Crawl is a roguelike game developed by Linley Henzell, first released in 1995. The game introduced innovative spellcasting mechanics and streamlined design principles that influenced ...

DOS, Windows, Linux
Diff: hard

26. Mystery Dungeon: Shiren the Wanderer

[traditional] 1995-12-01 by Chunsoft

**The roguelike masterpiece** - Chunsoft's **legendary achievement** that created **one of the greatest roguelikes ever made**, featuring **original character Shiren** in **feudal Japan setting** with...

Super Famicom, Nintendo DS, Wii
Diff: hard

27. MAngband

[traditional] 1997 by Alex Dingle

MAngband (Multi-user Angband) is a multiplayer roguelike developed by Alex Dingle and the MAngband Development Team, first released in 1997. The game adapts single-player Angband for multiple simultan...

Windows, Linux, macOS
Diff: extreme

28. SLASH'EM

[traditional] 1997 by Warren Cheung

SLASH'EM (Super Lotsa Added Stuff Hack - Extended Magic) is a major NetHack variant developed by Warren Cheung and the SLASH'EM Development Team beginning in 1997. The variant represents one of the mo...

Windows, Linux, macOS
Diff: extreme

29. Chocobo's Mystery Dungeon

[traditional] 1997-12-23 by Square

Chocobo's Mystery Dungeon is a roguelike video game developed and published by Square (now Square Enix) for the PlayStation console, released on December 23, 1997. The game represents Square's entry i...

PlayStation, WonderSwan Color
Diff: moderate

30. Tales of Middle Earth (ToME)

[traditional] 1998 by Nicolas Casalini (DarkGod)

**The Tolkien masterpiece** - Nicolas Casalini's **legendary achievement** that created the **most authentic Middle-earth gaming experience**, evolving from **Angband variant** to **independent master...

Windows, Linux, macOS
Diff: hard

31. xNetHack

[traditional] 2000 by Curtis Olson (Oreh)

xNetHack is an early graphical NetHack variant developed by Curtis Olson (Oreh) and contributors around 2000. The project featured a native X11 interface with tile-based graphics and mouse support, re...

Unix, Linux
Diff: extreme

32. Gumband

[traditional] 2000-01-01 by ZapM

Gumband is a roguelike game that serves as a humorous variant of Angband. Developed by ZapM and the Gumband Development Team starting in 2000, the game maintains the core gameplay mechanics of Angband...

Windows, Linux, macOS
Diff: extreme

33. IVAN (Iter Vehemens ad Necem)

[traditional] 2001 by Timo Kiviluoto

IVAN (Iter Vehemens ad Necem) is a roguelike developed by Timo Kiviluoto featuring revolutionary body part systems, material physics simulation, and unforgiving complexity that creates detailed combat...

Windows, Linux, DOS
Diff: extreme

34. TomeNET

[traditional] 2001 by DarkGod

**The ToME multiplayer evolution** - The **TomeNET Development Team's** **ambitious achievement** that transformed **Tales of Middle Earth** into a **persistent multiplayer world**, featuring **real-t...

Windows, Linux, macOS
Diff: extreme

35. SAngband

[traditional] 2002 by Leon Marrick

**The skill system revolutionary** - Leon Marrick's **groundbreaking innovation** that **eliminated traditional character classes** in favor of **flexible skill-based progression**, pioneering **class...

Windows, Linux, DOS
Diff: extreme

36. Kamband

[traditional] 2002-01-01 by Kawazoe Nobuhiro

Kamband is an Angband variant developed by Kawazoe Nobuhiro and the Japanese Angband community, released in 2002. The variant features enhanced monster AI, improved graphics support, and gameplay elem...

Windows, Linux
Diff: extreme

37. Crazyband

[traditional] 2003 by Various Contributors

Crazyband is a roguelike game developed as an experimental variant of Angband, released in 2003. The game was designed as a deliberate departure from traditional game balance, featuring intentionally ...

Windows, Linux, macOS
Diff: extreme

38. EvilHack

[traditional] 2003 by Eric W. Harland (EvilHack)

EvilHack is an experimental NetHack variant developed by Eric W. Harland, released in 2003. The game explores anti-heroic themes and incorporates experimental mechanics that depart from traditional he...

DOS, Windows, Linux
Diff: extreme

39. EyAngband

[traditional] 2003 by Eytan Zweig

EyAngband is an Angband variant developed by Eytan Zweig, released in 2003. The game represents an experimental approach to roguelike development within the Angband framework, featuring distinctive th...

Windows, Linux
Diff: extreme

40. FAngband

[traditional] 2003 by Nick McConnell

FAngband is an Angband variant developed by Nick McConnell, first released in 2003 and actively maintained. The game is set in Tolkien's First Age of Middle-earth, specifically drawing from The Silmar...

Windows, Linux, macOS
Diff: extreme

41. Hellband

[traditional] 2004 by Konijn

Hellband is an Angband variant developed by Konijn in 2004, featuring a hell-themed setting with demonic creatures and horror atmosphere. The variant maintains traditional Angband gameplay while trans...

Windows, Linux
Diff: extreme

42. POWDER

[traditional] 2004 by Jeff Lait

POWDER is a roguelike game developed by Jeff Lait that adapted traditional roguelike gameplay for handheld gaming platforms. Originally designed for the Game Boy Advance, the game features streamlined...

Windows, Linux, Other
Diff: moderate

43. Quickband

[traditional] 2004-01-01 by Andrew Doull

Quickband is an Angband variant developed by Andrew Doull and the Quickband Development Team that addresses accessibility concerns in traditional roguelike gaming. The game features accelerated progre...

Windows, Linux, macOS
Diff: hard

44. Steamband

[traditional] 2005 by Greg Wooledge

**The steampunk revolution** - Greg Wooledge's **thematic masterpiece** that **completely transformed Angband's fantasy world** into **Victorian-era industrial adventure**, featuring **steam-powered t...

Windows, Linux
Diff: extreme

45. Variband

[traditional] 2005-01-01 by Jim Lyon

**The experimental innovation masterpiece** - Jim Lyon and the Variband Development Team's **revolutionary achievement** that created the **most experimental Angband variant**, featuring **random dung...

Windows, Linux
Diff: extreme

46. NPPAngband

[traditional] 2006 by Diego González

NPPAngband (No Partial Packages Angband) is an Angband variant developed by Diego González and the NPP Development Team, first released in 2006. The variant focuses on user interface improvements and ...

Windows, Linux
Diff: extreme

47. Oangband

[traditional] 2006 by Bahman Rabii

Oangband is an Angband variant developed by Bahman Rabii and Leon Marrick, released in 2006. The variant attempts to integrate the best features from various Angband variants while maintaining game ba...

Windows, Linux, macOS
Diff: extreme

48. Dwarf Fortress

[traditional] 2006-08-08 by Tarn Adams

Dwarf Fortress is a complex simulation game developed by Tarn Adams over more than 20 years, featuring Adventure Mode roguelike gameplay within a fully simulated world with emergent storytelling and p...

Windows, Linux, macOS
Diff: extreme

49. Elona

[traditional] 2006-08-18 by Noa

Elona is a Japanese roguelike game developed by Noa and released in 2006. The game combines traditional roguelike mechanics with sandbox elements, comprehensive pet systems, and surreal humor characte...

Windows
Diff: moderate

50. SporkHack

[traditional] 2007 by Derek Ray

SporkHack is a NetHack variant developed by Derek Ray, Tangles, and K2 that focuses on gameplay balance improvements and technical enhancements. The variant features varied Gehennom levels, new specia...

Windows, Linux, macOS
Diff: extreme

51. UnAngband

[traditional] 2007 by Andrew Doull

**The scope expansion masterpiece** - Andrew Doull's **ambitious achievement** that created **one of the most expanded Angband variants**, featuring **multiple dungeons**, **surface wilderness explora...

Windows, Linux, macOS
Diff: extreme

52. Pokémon Mystery Dungeon: Explorers of Time

[traditional] 2007-09-13 by Chunsoft

**The Mystery Dungeon masterpiece** - Chunsoft's **acclaimed achievement** that created **widely considered the best Pokémon Mystery Dungeon game** featuring **time travel storyline**, **491 Pokémon f...

Nintendo DS
Diff: moderate

53. Hengband

[traditional] 2008 by Hengband Development Team

Hengband is a Japanese Angband variant developed by the Hengband Development Team, featuring comprehensive Japanese localization, unique Asian-inspired features, and active development that demonstrat...

Windows, Linux
Diff: extreme

54. Brogue

[traditional] 2009 by Brian Walker

Brogue is a roguelike game developed by Brian Walker, with initial development beginning in 2009. The game is known for its refined approach to traditional roguelike design and has been maintained by ...

Windows, macOS, Linux
Diff: hard

55. SpliceHack

[traditional] 2009 by Theo Tsagkarakis (Splice)

**The magic system masterpiece** - Theo Tsagkarakis (Splice)'s **innovative achievement** that created a **magic-focused NetHack variant** featuring **revolutionary spell rebalancing**, **fused monste...

Linux, Windows
Diff: extreme

56. Pokémon Mystery Dungeon: Explorers of Sky

[traditional] 2009-04-18 by Chunsoft

**The definitive Mystery Dungeon pinnacle** - Chunsoft's **ultimate achievement** that created the **definitive version** of the **acclaimed Explorers series**, featuring **additional storylines**, **...

Nintendo DS
Diff: moderate

57. UnNetHack

[traditional] 2011 by Patric Mueller (Bhaak)

**The randomness revolution** - Patric Mueller (Bhaak) and UnNetHack Contributors' **innovative achievement** that created an **active NetHack variant** emphasizing **increased randomness**, **interfa...

Windows, Linux, macOS
Diff: extreme

58. 100 Rogues

[traditional] 2011-08-04 by Dinofarm Games

100 Rogues is a mobile roguelike game developed by Dinofarm Games and released for iOS in 2011. The game is notable for being among the first major roguelikes designed specifically for mobile platform...

iOS
Diff: moderate

59. DynaHack

[traditional] 2013 by tungtn

DynaHack is a NetHack variant developed by tungtn and other contributors, released in 2013. The game is notable for its advanced ASCII interface improvements and significant content additions to the t...

Windows, Linux, macOS
Diff: extreme

60. PosChengband

[traditional] 2013 by Chris Carr

PosChengband is an Angband variant developed by Chris Carr and the PosChengband Development Team, recognized as one of the most content-rich entries in the Angband family. The game features extensive ...

Windows, Linux, macOS
Diff: extreme

61. Cataclysm: Dark Days Ahead

[traditional] 2013-02-26 by Kevin Granade

Cataclysm: Dark Days Ahead is an open-source post-apocalyptic survival roguelike that emphasizes detailed simulation systems and complex crafting mechanics. ## Crafting and Production Systems The gam...

Windows, Linux, macOS
Diff: extreme

62. GruntHack

[traditional] 2015 by Jason McIntosh (grunt)

GruntHack is a NetHack variant developed by Jason McIntosh and contributors, first released in 2015. The variant focuses on increasing NetHack's difficulty while maintaining gameplay fairness, featuri...

Windows, Linux, macOS
Diff: extreme

63. Etrian Mystery Dungeon

[traditional] 2015-03-05 by Atlus

Etrian Mystery Dungeon is a dungeon-crawling RPG developed through a collaboration between Atlus and Spike Chunsoft, released for the Nintendo 3DS on March 5, 2015. The game combines elements from the...

Nintendo 3DS
Diff: hard

64. Caves of Qud

[traditional] 2015-07-15 by Freehold Games

Caves of Qud is a science fantasy roguelike developed by Freehold Games, reaching full version 1.0 on December 5, 2024, after development beginning in 2007. ## Critical Reception The game received th...

Windows, Linux, macOS
Diff: hard

65. Cogmind

[traditional] 2017-05-16 by Grid Sage Games

Cogmind is a sci-fi roguelike developed by Josh Ge at Grid Sage Games, evolving from a 2012 7DRL Challenge entry through public alpha (May 2015), beta (May 2017), to Steam Early Access on October 16, ...

Windows, Linux
Diff: hard

66. AceHack

[traditional] 2019 by Jérôme Péron (wasting-away)

AceHack is a NetHack variant developed by Jérôme Péron, released in 2019. The variant focuses on modernizing the user experience of NetHack while preserving its traditional gameplay mechanics. ## Key...

Windows, Linux, macOS
Diff: extreme

67. WazHack

[traditional] 2019-03-15 by Waz Games

WazHack is a NetHack-inspired roguelike developed by Waz Games that features a unique 3D side-scrolling perspective designed for mobile platforms. The game adapts traditional roguelike complexity to t...

iOS, Android, Windows
Diff: hard

68. Citadel (TI-84+ CE)

[traditional] 2021 by Dennis Yang

Citadel is a roguelike game developed by Dennis Yang for the TI-84+ CE graphing calculator, released in 2021. The game demonstrates the technical feasibility of implementing complex roguelike mechanic...

Other
Diff: moderate

69. Stoneshard

[traditional] 2021-05-26 by Ink Stains Games

Stoneshard is an isometric turn-based roguelike game developed by Ink Stains Games and published by HypeTrain Digital. The game features a detailed injury and treatment system, complex equipment manag...

Windows
Diff: hard

70. Roguecraft

[traditional] 2025 by Badger Punch

**The modern Amiga masterpiece** - Badger Punch's **remarkable achievement** that demonstrates **ongoing Amiga development vitality** by creating a **cutting-edge roguelike** with **advanced AGA chips...

Amiga, Other
Diff: moderate