┌─────────────────────────────────────────────────────────────────────────────┐ │ ROGUELIKE DATABASE │ └─────────────────────────────────────────────────────────────────────────────┘

┌─ FANTASY GAMES ─┐ │ 73 games with this tag │ └─────────────────────────┘

Tag: fantasy
Games: 73
Date Range: 1975 - 2025

01. dnd (PLATO)

[traditional] 1975 by Gary Whisenhunt

dnd (PLATO) is a computer role-playing game developed by Gary Whisenhunt and Ray Wood for the PLATO system in 1975. The game represents one of the earliest computer implementations of Dungeons & Drago...

Other
Diff: hard

02. pedit5

[traditional] 1975 by Rusty Rutherford

Pedit5 is recognized as the first computer dungeon crawler, developed in late 1975 by Reginald "Rusty" Rutherford at the University of Illinois Urbana-Champaign. The game was created as a solo program...

Other
Diff: varies

03. Beneath Apple Manor

[traditional] 1978 by Don Worth

Beneath Apple Manor is a computer game developed by Don Worth and published by The Software Factory in 1978. It was one of the first commercial games to feature procedurally generated dungeons, predat...

Other
Diff: moderate

04. Mines of Mordor

[traditional] 1979 by Scott Cunningham

Mines of Mordor is a roguelike computer game developed by Scott Cunningham in 1979 for the TRS-80 personal computer. It represents one of the earliest roguelike games developed for home computers and ...

Other
Diff: moderate

05. Rogue

[traditional] 1980 by Michael Toy

Rogue is the foundational video game that defined the roguelike genre, created by Michael Toy and Glenn Wichman (with later contributions from Ken Arnold and Jon Lane) at UC Berkeley. The game was inc...

Unix, DOS
Diff: hard

06. Hack

[traditional] 1982 by Jay Fenlason

Hack is a roguelike game released in 1982, developed collaboratively by Jay Fenlason and other contributors as an enhanced version of Rogue. The game introduced pet companions, shop mechanics, and rel...

Unix
Diff: hard

07. Sword of Fargoal

[traditional] 1982 by Jeff McCord

Sword of Fargoal is one of the earliest console roguelike games, developed by Jeff McCord and originally released for the Commodore VIC-20 and Commodore 64 in 1982. The game featured technical innovat...

C64, Other
Diff: moderate

08. Telengard

[traditional] 1982 by Daniel Lawrence

**The commercial real-time pioneer** - Daniel Lawrence's **groundbreaking achievement** that created one of the **first widely distributed commercial roguelikes** with **innovative real-time elements*...

DOS, C64, Apple II
Diff: moderate

09. Ancalagon

[traditional] 1983 by Hans Pennings

Ancalagon is a roguelike game developed by Hans Pennings for the Philips P2000 computer, released in 1983. The game is historically significant as one of the earliest non-English roguelike implementat...

Other
Diff: hard

10. Moria

[traditional] 1983 by Robert Alan Koeneke

Moria is Robert Alan Koeneke's 1983 literary roguelike that brought Tolkien's Middle-earth to the genre, establishing the template for depth-based dungeon exploration and spawning the entire Angband f...

Unix, DOS
Diff: hard

11. Advanced Rogue

[traditional] 1984 by Michael Morgan

Advanced Rogue is a roguelike game developed by Michael Morgan and Ken Dalka, released in 1984. It represents the first major expansion and enhancement of the original Rogue, introducing significant n...

Unix, DOS
Diff: hard

12. Super Rogue

[traditional] 1984 by Robert Dan Henry

Super Rogue is an enhanced version of Rogue developed by Robert Dan Henry in 1984 as part of the mid-1980s Unix community enhancement wave. The game features improved visual presentation, expanded mec...

Unix, DOS
Diff: hard

13. Larn

[traditional] 1986 by Noah Morgan

Larn is a 1986 roguelike developed by Noah Morgan that introduced time pressure mechanics and emotional stakes to roguelike design, featuring a daughter rescue narrative, volcanic depths exploration, ...

Unix, DOS
Diff: moderate

14. Omega

[traditional] 1987 by Laurence Brothers

Omega is a roguelike game developed by Laurence Brothers, first released in 1987. The game introduces persistent village systems, guild membership mechanics, and multiple victory conditions to the rog...

Unix, DOS, Windows
Diff: hard

15. UMoria

[traditional] 1987 by James E. Wilson

**The Unix foundation** - James E. Wilson and David J. Grabiner's **essential achievement** that transformed **Moria into portable Unix code**, becoming the **genetic foundation for Angband** and **co...

Unix, Linux, Windows
Diff: hard

16. NetHack

[traditional] 1987-07-28 by NetHack DevTeam

NetHack is a free and open-source roguelike game originally developed in 1987 as a successor to Hack. The game has been in continuous development for over 35 years and is known for its complexity and ...

Windows, Linux, macOS
Diff: extreme

17. NetHack

[traditional] 1987-07-28 by NetHack DevTeam

NetHack is a free and open-source roguelike game originally developed in 1987 as a successor to Hack. The game has been in continuous development for over 35 years and is known for its complexity and ...

Windows, Linux, macOS
Diff: extreme

18. Castle of the Winds

[traditional] 1989 by Rick Saada

Castle of the Winds is a graphical roguelike game developed by Rick Saada and published by SaadaSoft in 1989. The game is notable for being one of the first successful roguelikes to use a graphical us...

Windows
Diff: moderate

19. Angband

[traditional] 1993-04-11 by Angband Development Team

Angband is a free and open-source roguelike game derived from UMoria in 1993. The game is set in J.R.R. Tolkien's Middle-earth and is based on the fortress of Angband from The Silmarillion. It is cons...

Windows, Linux, macOS
Diff: extreme

20. Angband

[traditional] 1993-04-11 by Angband Development Team

Angband is a free and open-source roguelike game derived from UMoria in 1993. The game is set in J.R.R. Tolkien's Middle-earth and is based on the fortress of Angband from The Silmarillion. It is cons...

Windows, Linux, macOS
Diff: extreme

21. Torneko no Daibouken: Fushigi no Dungeon

[roguelike] 1993-09-19 by Chunsoft

**The console roguelike revolution** - Chunsoft's **legendary achievement** that created the **first Mystery Dungeon game** featuring **Dragon Quest's Torneko** as protagonist, establishing the **Myst...

Super Famicom, Game Boy
Diff: moderate

22. ADOM (Ancient Domains of Mystery)

[traditional] 1994 by Thomas Biskup

ADOM (Ancient Domains of Mystery) is a roguelike role-playing game developed by Thomas Biskup, initially released in 1994. The game is notable for its complex systems, extensive character development ...

Windows, Linux, DOS
Diff: extreme

23. ZAngband

[traditional] 1994 by Topi Ylinen

**The Angband expansion masterpiece** - Topi Ylinen's **foundational variant** that **revolutionized Angband development**, featuring **massive content expansion**, **innovative race/class combination...

Windows, Linux, DOS
Diff: extreme

24. Linley's Dungeon Crawl

[traditional] 1995 by Linley Henzell

Linley's Dungeon Crawl is a roguelike game developed by Linley Henzell, first released in 1995. The game introduced innovative spellcasting mechanics and streamlined design principles that influenced ...

DOS, Windows, Linux
Diff: hard

25. MAngband

[traditional] 1997 by Alex Dingle

MAngband (Multi-user Angband) is a multiplayer roguelike developed by Alex Dingle and the MAngband Development Team, first released in 1997. The game adapts single-player Angband for multiple simultan...

Windows, Linux, macOS
Diff: extreme

26. SLASH'EM

[traditional] 1997 by Warren Cheung

SLASH'EM (Super Lotsa Added Stuff Hack - Extended Magic) is a major NetHack variant developed by Warren Cheung and the SLASH'EM Development Team beginning in 1997. The variant represents one of the mo...

Windows, Linux, macOS
Diff: extreme

27. Chocobo's Mysterious Dungeon

[roguelike] 1997-12-23 by Square

Chocobo's Mysterious Dungeon is a roguelike video game developed and published by Square for the PlayStation console, released on December 23, 1997. The game features the Chocobo character from the Fi...

PlayStation
Diff: moderate

28. Tales of Middle Earth (ToME)

[traditional] 1998 by Nicolas Casalini (DarkGod)

**The Tolkien masterpiece** - Nicolas Casalini's **legendary achievement** that created the **most authentic Middle-earth gaming experience**, evolving from **Angband variant** to **independent master...

Windows, Linux, macOS
Diff: hard

29. Tales of Middle Earth (ToME)

[traditional] 1998 by Nicolas Casalini (DarkGod)

**The Tolkien masterpiece** - Nicolas Casalini's **legendary achievement** that created the **most authentic Middle-earth gaming experience**, evolving from **Angband variant** to **independent master...

Windows, Linux, macOS
Diff: hard

30. xNetHack

[traditional] 2000 by Curtis Olson (Oreh)

xNetHack is an early graphical NetHack variant developed by Curtis Olson (Oreh) and contributors around 2000. The project featured a native X11 interface with tile-based graphics and mouse support, re...

Unix, Linux
Diff: extreme

31. IVAN (Iter Vehemens ad Necem)

[traditional] 2001 by Timo Kiviluoto

IVAN (Iter Vehemens ad Necem) is a roguelike developed by Timo Kiviluoto featuring revolutionary body part systems, material physics simulation, and unforgiving complexity that creates detailed combat...

Windows, Linux, DOS
Diff: extreme

32. TomeNET

[traditional] 2001 by DarkGod

**The ToME multiplayer evolution** - The **TomeNET Development Team's** **ambitious achievement** that transformed **Tales of Middle Earth** into a **persistent multiplayer world**, featuring **real-t...

Windows, Linux, macOS
Diff: extreme

33. SAngband

[traditional] 2002 by Leon Marrick

**The skill system revolutionary** - Leon Marrick's **groundbreaking innovation** that **eliminated traditional character classes** in favor of **flexible skill-based progression**, pioneering **class...

Windows, Linux, DOS
Diff: extreme

34. EvilHack

[traditional] 2003 by Eric W. Harland (EvilHack)

EvilHack is an experimental NetHack variant developed by Eric W. Harland, released in 2003. The game explores anti-heroic themes and incorporates experimental mechanics that depart from traditional he...

DOS, Windows, Linux
Diff: extreme

35. EyAngband

[traditional] 2003 by Eytan Zweig

EyAngband is an Angband variant developed by Eytan Zweig, released in 2003. The game represents an experimental approach to roguelike development within the Angband framework, featuring distinctive th...

Windows, Linux
Diff: extreme

36. FAngband

[traditional] 2003 by Nick McConnell

FAngband is an Angband variant developed by Nick McConnell, first released in 2003 and actively maintained. The game is set in Tolkien's First Age of Middle-earth, specifically drawing from The Silmar...

Windows, Linux, macOS
Diff: extreme

37. POWDER

[traditional] 2004 by Jeff Lait

POWDER is a roguelike game developed by Jeff Lait that adapted traditional roguelike gameplay for handheld gaming platforms. Originally designed for the Game Boy Advance, the game features streamlined...

Windows, Linux, Other
Diff: moderate

38. Pokémon Mystery Dungeon: Red Rescue Team

[roguelike] 2005-11-17 by Chunsoft

**The franchise roguelike breakthrough** - Chunsoft's **revolutionary achievement** that successfully merged **beloved Pokémon characters** with **authentic roguelike mechanics**, creating **accessibl...

Other
Diff: moderate

39. NPPAngband

[traditional] 2006 by Diego González

NPPAngband (No Partial Packages Angband) is an Angband variant developed by Diego González and the NPP Development Team, first released in 2006. The variant focuses on user interface improvements and ...

Windows, Linux
Diff: extreme

40. Oangband

[traditional] 2006 by Bahman Rabii

Oangband is an Angband variant developed by Bahman Rabii and Leon Marrick, released in 2006. The variant attempts to integrate the best features from various Angband variants while maintaining game ba...

Windows, Linux, macOS
Diff: extreme

41. Dwarf Fortress

[traditional] 2006-08-08 by Tarn Adams

Dwarf Fortress is a complex simulation game developed by Tarn Adams over more than 20 years, featuring Adventure Mode roguelike gameplay within a fully simulated world with emergent storytelling and p...

Windows, Linux, macOS
Diff: extreme

42. Dungeon Crawl Stone Soup

[roguelike] 2006-09-19 by DCSS DevTeam

Dungeon Crawl Stone Soup is a traditional roguelike that evolved from Linley's Dungeon Crawl in 2006, focusing on removing tedious mechanics while preserving strategic depth. ## Design Philosophy The...

Windows, Linux, macOS
Diff: hard

43. Dungeon Crawl Stone Soup

[roguelike] 2006-09-19 by DCSS DevTeam

Dungeon Crawl Stone Soup is a traditional roguelike that evolved from Linley's Dungeon Crawl in 2006, focusing on removing tedious mechanics while preserving strategic depth. ## Design Philosophy The...

Windows, Linux, macOS
Diff: hard

44. SporkHack

[traditional] 2007 by Derek Ray

SporkHack is a NetHack variant developed by Derek Ray, Tangles, and K2 that focuses on gameplay balance improvements and technical enhancements. The variant features varied Gehennom levels, new specia...

Windows, Linux, macOS
Diff: extreme

45. UnAngband

[traditional] 2007 by Andrew Doull

**The scope expansion masterpiece** - Andrew Doull's **ambitious achievement** that created **one of the most expanded Angband variants**, featuring **multiple dungeons**, **surface wilderness explora...

Windows, Linux, macOS
Diff: extreme

46. Hengband

[traditional] 2008 by Hengband Development Team

Hengband is a Japanese Angband variant developed by the Hengband Development Team, featuring comprehensive Japanese localization, unique Asian-inspired features, and active development that demonstrat...

Windows, Linux
Diff: extreme

47. Brogue

[traditional] 2009 by Brian Walker

Brogue is a roguelike game developed by Brian Walker, with initial development beginning in 2009. The game is known for its refined approach to traditional roguelike design and has been maintained by ...

Windows, macOS, Linux
Diff: hard

48. SpliceHack

[traditional] 2009 by Theo Tsagkarakis (Splice)

**The magic system masterpiece** - Theo Tsagkarakis (Splice)'s **innovative achievement** that created a **magic-focused NetHack variant** featuring **revolutionary spell rebalancing**, **fused monste...

Linux, Windows
Diff: extreme

49. UnNetHack

[traditional] 2011 by Patric Mueller (Bhaak)

**The randomness revolution** - Patric Mueller (Bhaak) and UnNetHack Contributors' **innovative achievement** that created an **active NetHack variant** emphasizing **increased randomness**, **interfa...

Windows, Linux, macOS
Diff: extreme

50. Cardinal Quest

[casual] 2011-05-01 by Ido Yehieli

Cardinal Quest is a streamlined roguelike game developed by Ido Yehieli and published by Tametick in 2011. The game was designed to make traditional roguelike mechanics accessible to casual gaming aud...

Browser, Android, iOS
Diff: easy

51. Dungeons of Dredmor

[modern] 2011-07-13 by Gaslamp Games

Dungeons of Dredmor is a roguelike role-playing game developed and published by Gaslamp Games, released on July 13, 2011. The game achieved significant commercial success on Steam, selling over 750,00...

Windows, macOS, Linux
Diff: moderate

52. 100 Rogues

[traditional] 2011-08-04 by Dinofarm Games

100 Rogues is a mobile roguelike game developed by Dinofarm Games and released for iOS in 2011. The game is notable for being among the first major roguelikes designed specifically for mobile platform...

iOS
Diff: moderate

53. Pixel Dungeon

[mobile] 2012-12-12 by Watabou

Pixel Dungeon is a mobile roguelike game developed by Watabou that demonstrated the successful adaptation of traditional roguelike mechanics for touchscreen devices. The game established design templa...

Android, iOS, Windows
Diff: moderate

54. Tales of Maj'Eyal

[modern] 2012-12-31 by Nicolas Casalini (DarkGod)

**The modern roguelike masterpiece** - DarkGod's **unprecedented achievement** in **traditional roguelike evolution**, featuring **revolutionary skill tree complexity**, **cinematic presentation**, an...

Windows, macOS, Linux
Diff: hard

55. DynaHack

[traditional] 2013 by tungtn

DynaHack is a NetHack variant developed by tungtn and other contributors, released in 2013. The game is notable for its advanced ASCII interface improvements and significant content additions to the t...

Windows, Linux, macOS
Diff: extreme

56. PosChengband

[traditional] 2013 by Chris Carr

PosChengband is an Angband variant developed by Chris Carr and the PosChengband Development Team, recognized as one of the most content-rich entries in the Angband family. The game features extensive ...

Windows, Linux, macOS
Diff: extreme

57. One Way Heroics

[modern] 2014-02-28 by Smoking WOLF

**The roguelike pacing revolution** - Smoking WOLF's **brilliant innovation** that transformed **traditional turn-based exploration** into **constant forward momentum**, featuring **88% positive Steam...

Windows, Steam
Diff: moderate

58. Shattered Pixel Dungeon

[mobile] 2014-08-26 by Evan Debenham (00-Evan)

Shattered Pixel Dungeon is an enhanced fork of the original Pixel Dungeon developed by Evan Debenham (00-Evan). The game represents a comprehensive enhancement of the original mobile roguelike, featur...

Android, iOS, Windows
Diff: moderate

59. Dungeonmans

[modern] 2014-10-02 by Jim Shepard

Dungeonmans is a traditional roguelike game developed by Jim Shepard and published by Adventurepro Games in 2014. The game combines classic roguelike mechanics with humorous writing and an innovative ...

Windows, macOS, Linux
Diff: moderate

60. GruntHack

[traditional] 2015 by Jason McIntosh (grunt)

GruntHack is a NetHack variant developed by Jason McIntosh and contributors, first released in 2015. The variant focuses on increasing NetHack's difficulty while maintaining gameplay fairness, featuri...

Windows, Linux, macOS
Diff: extreme

61. UnExplored

[modern] 2017-02-23 by Ludomotion

UnExplored is a real-time action roguelike game developed by Ludomotion, known for its innovative approach to procedural dungeon generation. The game creates interconnected underground complexes with ...

Windows, macOS, Linux
Diff: moderate

62. Tangledeep

[modern] 2018-02-01 by Impact Gameworks

Tangledeep is a roguelike role-playing game developed by Impact Gameworks, released in 2018. The game combines traditional roguelike mechanics with Japanese RPG elements, featuring 16-bit inspired pix...

Windows, macOS, Linux
Diff: moderate

63. AceHack

[traditional] 2019 by Jérôme Péron (wasting-away)

AceHack is a NetHack variant developed by Jérôme Péron, released in 2019. The variant focuses on modernizing the user experience of NetHack while preserving its traditional gameplay mechanics. ## Key...

Windows, Linux, macOS
Diff: extreme

64. Slay the Spire

[roguelite] 2019-01-23 by Mega Crit

Slay the Spire is a roguelike deckbuilder game developed and published by Mega Crit Games that combines card-based strategy mechanics with roguelike progression systems. The game has sold over 5 milli...

Windows, macOS, Linux
Diff: moderate

65. WazHack

[traditional] 2019-03-15 by Waz Games

WazHack is a NetHack-inspired roguelike developed by Waz Games that features a unique 3D side-scrolling perspective designed for mobile platforms. The game adapts traditional roguelike complexity to t...

iOS, Android, Windows
Diff: hard

66. Ancient Dungeon VR

[action] 2020 by Eric Thullen

Ancient Dungeon VR is a virtual reality roguelike game developed by Eric Thullen and released in 2020. The game represents one of the first major attempts to translate traditional roguelike mechanics ...

Other
Diff: moderate

67. Hades

[roguelite] 2020-09-17 by Supergiant Games

Hades is an action roguelike game developed by Supergiant Games, released in 2020. The game is set in the underworld of Greek mythology and follows Zagreus, son of Hades, attempting to escape to the s...

Windows, macOS, Nintendo Switch
Diff: moderate

68. Noita

[action] 2020-10-15 by Nolla Games

Noita is a physics simulation roguelike developed by Nolla Games featuring pixel-perfect physics simulation where every single pixel is a simulated material, creating unprecedented emergent gameplay t...

Windows
Diff: extreme

69. Citadel (TI-84+ CE)

[traditional] 2021 by Dennis Yang

Citadel is a roguelike game developed by Dennis Yang for the TI-84+ CE graphing calculator, released in 2021. The game demonstrates the technical feasibility of implementing complex roguelike mechanic...

Other
Diff: moderate

70. Stoneshard

[traditional] 2021-05-26 by Ink Stains Games

Stoneshard is an isometric turn-based roguelike game developed by Ink Stains Games and published by HypeTrain Digital. The game features a detailed injury and treatment system, complex equipment manag...

Windows
Diff: hard

71. Against the Storm

[roguelike] 2023-12-08 by Eremite Games

Against the Storm is a city-building roguelike developed by Eremite Games and published by Hooded Horse, released in 2023. The game combines traditional city-building mechanics with roguelike meta-pro...

Windows
Diff: hard

72. Against the Storm

[roguelike] 2023-12-08 by Eremite Games

Against the Storm is a city-building roguelike developed by Eremite Games and published by Hooded Horse, released in 2023. The game combines traditional city-building mechanics with roguelike meta-pro...

Windows
Diff: hard

73. Roguecraft

[traditional] 2025 by Badger Punch

**The modern Amiga masterpiece** - Badger Punch's **remarkable achievement** that demonstrates **ongoing Amiga development vitality** by creating a **cutting-edge roguelike** with **advanced AGA chips...

Amiga, Other
Diff: moderate